Status quo stellaris. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. Status quo stellaris

 
The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassalStatus quo stellaris  by info i read and previous wars

I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. A status quo peace gives you ownership of each system that you both claimed and fully occupied. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. Let's be clear, given how war-oriented Stellaris already is (just take a look at how many military techs there are vs non military ones, and how pacifist options generally suck outside of roleplaying), Stellaris without the war exhaustion system would turn into a pure wargame. Review Price: £34. Best. . If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. so I refuse to join either, and I refuse to join the League of Non-Aligned Worlds. Another way to look at Status quo is you get what you achieved. A status quo peace gives you ownership of each system that you both claimed and fully occupied. Product/service. Get a war declared against you with expel corporation CB Select "Make. In Stellaris the faction embracing old ethics should either be removed or should grant a temporary stability debuff among pops embracing the old ethics. Gerglagagerk Ravenous Hive • 7 mo. How do I make sure I get all systems I claim? Related Topics Stellaris Real-time strategy Strategy video game Gaming comment sorted by. This is accomplished in a variety of ways but is often affected by War Fatigue. If they give you a Status Quo, look at the list of the systems that will go to you. If it's not a Total War, you only gain occupied systems you've claimed. How does status quo peace deal work? You probably only had claims in those two systems. i was led to believe. MrMoncrieffEsq • 4 yr. If you lose a system then you automatically have a. I believe there's an exception for systems with inhabited planets as I think you have to have actually invaded them, but I'm not sure on. It was a status quo offering. Video Game. 0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually. If you didn't make any claims you don't keep any systems. That applies to either side in a Total War. Towards the late game, AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a subjugate or vassalize casus belli. Containment is a total war casus belli (claims and such isn't necessary in a total war and you get stuff you take instantly rather then after the war). For you to force peace without surrendering, you need to get their war exhaustion to 100%. "best possible outcome", then they. This happened to me too in 2. To see what you need to do to win the war, click the war icon for the war you are fighting. (The only other outlet I have is blocked by a very powerful neighbor. Federations are really cool, and being in one with a lot of AI empires is fun for people who enjoy roleplaying or setting scenes, or for people who want to unify the entire galaxy as a post-endgame goal. i was led to believe. 1. Ok, no claims on the occupied system is the issue, I read the in game text as saying. no, the game says the war will end and any conqured systems will transfer. Yes, that can end in a status quo, so long as it isn't the War in Heaven. What do? Total victory is unattainable, and surrender is for chumps (this is SPARTA!!!), so you have to make the most out of status quo. Impose ideology war, completely conquer some systems (including the capital), status quo the war. Not evil and desirable enough. Then you just have to check if the system is occupied by you or not. ) And I am sick of it. Because in a conquer war you can only take over the systems you claimed after ending the war with a status quo or victory. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. A. Wired. Jul 25, 2010 3. That's all there is to it. See moreIn a status quo each side gains the systems that they have a claim on and fully occupy, controlling both the starbase and any planets. Ideally they should face mounting unrest and. And with the current mechanic you lose the ability to force status quo when the opponent war exhaustion is 100%, so you are totally dependent on the AI decision to end the war. I don't get any message. that status quo means you gain all systems you. It’s not about occupying all the planets as long as you had enough to negotiate at least the status quo piece it should’ve resulted in your independence. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. 2 (though in my case my opponent was the one who activated Status Quo) I had declared a subjugation casus belli, was winning big, got to 100% war exhaustion and two years later the opponent force-peaced me with a Status Quo. There must be TON of unoccupied but empty systems if planet occupation score + war exhaustion (I assume it's. Status Quo is ruining this game for me. A status quo removes the branch offices but the mega corp gets 1,000 energy. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. A status quo, both parties trade their objective wins. l_x_fx. Surviving Games. Forced Status quo lost captured worlds . If you status quo a subjugation war, you subjugate everything you occupy, except the capital. While I can handily defeat any empire in. 2. Members Online •. Correct me if I'm wrong but I'm pretty sure status quo isn't possible for War in Heaven. You were NOT the war leader. why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. If you run any mods, deactivate them and test if the problem persists. Well, first, do consider surrender. Well treating your ruler with these materials gives you 2 upkeep each of the materials and at the end it went up. Status Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. You can declare victory once a Wargoal has been met. The other two planets are in their own systems, so I should still get a vassal from the status quo. Also, when you hover over settle status quo button it usually tells. So i thought if I go with the third option, I get the chance to make my ruler immortal. This is going to be a long war, lol. #1. In this video I am going to break down the basic ways that we can go to w. What makes it feel a bit arbitrary, is that there is no indication that anything is wrong with morale. Nov 12, 2019; Add bookmark #1 I have started playing devouring swarms recently and I am finding it difficult to make. You actually reached 100% war exhaustion and didn't notice it. When I status quo peace in my subjugation war it instead tells me that choosing this option will "War goals are disregarded and both sides seize occupied claims" - and does exactly that, giving back. Sometimes, in other situations, "Status Quo" is short for "Status Quo Antebellum", but not in Stellaris. You have to seize the planets. After about 100 years of this, I see a notice that the War In Heaven has ended, and that the Awoken Empires have signed an armistice. Humiliation won't kill you. A similar alternative would be to hang onto the systems for now, and then after the truce start a new subjugation war with your enemy. Once their war exhaustion reaches 100%, you can force a status quo peace. veggiebuilder • 2 yr. We overwhelmed them, was score is like 30%/100% but the war doesn't end and I have no option to suggest peace to enemy (as I didn't start it). Brought me to the conclusion that i should send small armies to enemy planets, just to lose them and drive up our exhaustion. They're not actually claimed, they're already under your full control. It will give you details on what you need to do. In fact, as long as there’s an empire that’s not a Fanatic Pacifist, war will inevitably break out. After they have been your vassal for at. Being a vassal in Stellaris really sucks; it's not like being a vassal in CK2, where you can conceivably play a "vassal game" and have fun with it. Gestalts that take the crisis ascension perk take no war exhaustion from attrition, ship, or (I think) army losses. If a system is fully occupied it has a flag next to it with four "spikes" coming out of it. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Loyalty doesn't matter to me, I always status quo to fracture them and the taxes ensure they'll never. Notice that multiple war participants can claim the same province. Age of Wonders 4 looks very promising in. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. Once that is settled all their planets are yours, and all the space stations you don’t occupy will be deleted because there isn’t an empire to own them anymore. Can consist of any number of the following: status_quo, surrender, demand_surrender. 24. 5. How does the warfare system work in Stellaris 3. Mainly: Status Quo means that the war has reached a point where total victory is unlikely for either side, and both sides agree to stop hostilities and settle for whatever gains or losses they have suffered. I have declared a subjugation war against my neighbour empire and I have occupied all of their systems and destroyed their entire fleet, including their civilian ship; yet they still do not give up. Settle for Status Quo Expected result: Conquered part becomes your vassal and you happily continue conquest of galaxy on another front. 17. Nah only one of the planets is in the home system. Army Pea May 28, 2018 @ 5:42pm. When you settle Status Quo, all occupied systems will form a new empire with your ethics. Actual result: Unconquered part becomes your vassal, a disloyal one because "ethics enforcement" didn't happen. Maybe I'm not doing this right. That's how simple it should be. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. One day, and it's likely sooner than later, we'll likely see the Holy Fury of Stellaris and move on. Reacting to the top posts of the last year from r/Stellaris was interesting. Enemy didn't occupy any of my land, but I was controlling his lands, and I got status quo out of it. Yeah I've got no clue what happened. Got it, thanks! 1. schreiber. Technically you can get more from a status quo than from the AI surrendering to your demands, but practically it almost never happens. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Once you have the Colossus constructed, you can then use the Total War wargoal on anyone in the galaxy for any reason. You can also request a status quo if you would like to end it but only have partial objectives. The Swarm isn't really being diplomacy-ed into a Status Quo. juergen Feb 27, 2018 @ 2:07pm. The term status quo ante bellum (often shortened to status quo ante) is a Latin phrase meaning "the state existing before the war" so that would be peace. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. Peace out via status quo and prepare for the next attack in 10 years. Then settle status quo. I. The only advantage you get from forcing a surrender is that it removes all your. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just. If it ends in status quo and any planet systems fully occupied, then a new empire is created at the end of the war from all fully occupied systems with the imposers ethics and government type. Stellaris. No, you're wrong. Status quo is "nobody wins" at least not entirely. Off-Suit Nines Mar 7, 2018 @ 3:48pm. You only take occupied systems in a status quo peace if you have claims. Best. So how does this work?I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. #10. Looks like liberation wars don't work when you have too much claims set on enemy territory. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. Surrender means the other empire's goals are automatically granted. Wars take decades to fight. It’s also possible to end a war by declaring a Status Quo. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Same issue. However, something is confusing me: forced status quo peaces. it has been problimatic at times for me since they started introducing too many Latin terms in to stelalrisWell, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. #10. Take some planets 4. Stellaris has 169 different Steam achievements. ago. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. . #2. #1. Yes, if you status quo out of a total war then all systems under your control will remain under your control. 1. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. There are two ways to end a war. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. Trust growth is a bonus to how fast they begin trusting you. Status quo is when all objectives are not met, and both parties get to a 100% exhaustion. . My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. If you've already occupied all of your targets systems and planets, try the "status quo" option. It depends on the stakes. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. Instead I've gained a vassal of part B, which I am not. Tried it. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Anyways I’m attacking an enemy and I’ve claimed a few random systems, 2 systems with some colonies, and their capital system. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Also you need claims on a System to get it in a SQ. The most desired outcome for an attacker, of course, is victory. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating. If you want to use the terretories as you occupy them, you'll have to end and start the war again and again, and the waste of influence is just dumb. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. It feels weird though because I smashed up a few sizable enemy fleets. ago. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. Occupied planets have the flag of the original. Business, Economics, and Finance. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. A place to share content, ask questions and/or talk about the 4X grand strategy…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. If you want to just take whatever you like and peace out at leasure, you need a total war casus belli in which case ownership transfer should be instant (for purifiers that is the case, but i never tried with normal empire and colossus). However, the vassal flashes into existence for a moment, then vanishes, leaving the territories completely nobodies. 1. You were NOT the war leader. Basically, a status quo says that if. . So I invaded conquered systems and had my armies take a planet. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. Age of Wonders 4. 2 - Declare war on the federation. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. Only one system had a planet. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. - When does the system flip to being mine?Warfare is a recurring theme in Stellaris. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. ,as applicable. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Tooltip under status quo says "A new Iivarian Empire will be created as an ally or subject of Nuutan TransStellar out of 26 occupied Iivarian system(s)". . Last edited by Elitewrecker PT ; May 28, 2018 @ 5:42pm. no, the game says the war will end and any conqured systems will transfer. Relations. For the second time now, right after I wreck enemy fleet, the game forces a peace treaty under 'status quo' (which has nothing to do with status quo, it's more like 'you keep whatever you grabbed'). The difference between status quo and a surrender is that in status quo you need to be OCCUPYING those systems, while in a surrender you'd receive them regardless if they're occupied or not (if you manage to do that. If neither side has fully occupied systems they have claims on it becomes a de facto white peace. 3. Status/Quo (middle option), both sides take control over all systems they have claimed and fully occupied Total War is even simpler: You take any system you fully occupy as soon as you occupy it, while the war is going on. - (hypothetical) Status quo is enacted. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. Close to the end, a small force of the enemy entered my systems and destroyed my outpost. sta·tus quo. Gerglagagerk Ravenous Hive • 7 mo. . Systems that aren't claimed are completely unaffected by status quo. this means that. Cryptowhy when i press status quo they get my teritories ? theres is the same result when i press surrender. If it is still far away I just keep advancing till it is greenlit. i was led to believe. Since the claiming of a single system out of an empire that has several of them left isn't existence-threatening, this isn't sufficient cause for a total war. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. I declared a subjugation war, occupied most of my enemy`s lands, got a status quo and created a vassal on the planets i occupied. And since you can't have a vassal without planets you didn't get anything out of the war. War exhaustion is just the timer - when a side can enforce a status quo peace. Other Paradox games don't have Status Quo, they have White Peace instead; they're not the same thing, and the name was chosen in part to try and clarify that. Upon successfully capturing the capital (it was the last thing. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. Being a synthetic race that wants to destroy everything in the galaxy should NOT stop me with this horrible mechanic. Status Quo Peace, didn't get occupied claimed systems. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. Stellaris: Suggestions. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The enemy will only "surrender" when the total victory option reaches green. (1) Starting a new war with vassalization casus belli, (2) fully occupying some systems with at least one colony and then (3) settling status quo should do the trick. When I hovered over the status quo button it says "Neither side currently occupies claimed territory belonging to the other - a status quo settlement now will result in a White Peace without border adjustments. If you don't want to stop fighting, the game shouldn't force you into it. However, if you are part of the non-aligned league of powers, even defeating both awakened empries and forcing a status quo peace will leave both factions' subject empires at war with one another pretty much until endgame. In a status quo you only get what you occupied as a newly created vassal / tributary. All Total Wars ONLY end on white peace. Go to the diplomacy window of an empire you want to claim systems of. And policies were put in place to stop the worst of the resistance, but under. The only time a Status Quo peace results in no border adjustments. #9. ˌstādəs ˈkwō/. in 2341. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. But you have to conquer the planets as well if there is one in a system you claimed. Yeah, it does create a new empire with your government type and you do not need to make any claims. (The only other outlet I have is blocked by a very powerful neighbor. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. Stellaris Wiki Active Wikis. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. I've settled on status quo, expecting to split the empire in two, and have part A, that I am occupying, become my vassal. Diplomacy window in Stellaris contains options, which aside from trading, can have a permanent effect on the relations between the empires. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. My traits I usually roll into Masterful Crafters and Warrior Culture running Militarist and Spiritualist and Xenophobe. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. I settled for a 'return to the status quo' and all but 1 system became a protectorate so. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. Heavy emphasis on the fully. Agreed, it is totally stupid. The capital will not be part of the new vassal empire. ) The tiny civilization just has one. With Occupation percentage acting as a pro Status-quo Factor. The War In Heaven broke out, and I'm far away from either fallen empire. Been having the same issue after a vassal is created from the status quo of subjugation wars. On status quo both sides take systems they claim AND occupy. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. Stellaris - "Country of" Empire name bug [3. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. The section below describes these actions in detail. . Complete beginner - struggling with meaning of icons - no hover over tooltip. ??? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie Statistichewhy am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Claims are independent of war reasons. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. It can be forced when your opponent gained 100% exhaustion and was lake this for a couple of years. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. If status quo, make sure the enemy isn't occupying any system they have claimed either. Status quo. Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. I think this is not fair. that status quo means you gain all systems you. Marth Vader Sep 12, 2019 @ 8:15pm. You force demands. ) The tiny civilization just has one. So how does this work?why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global stats at Steam . Stellaris. You now own the system. After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3 systems I had claims on, but also the 5 more i had occupied (no claims) including one with a planet, which became part of my new Vassal, with good relations too. The description of Status Quo says that you just keep what you have captured in a war so far, so does that mean I can get more star systems then I set for my war goal? e. r/Stellaris. (plus they were at war with someone else, might screw with the Acceptance. I've done it a few times and the event has never ended until both awakened empires were totally destroyed. Thread starter XtopherMuc;. If it's not a Total War, you only gain occupied systems you've claimed. Instead, think of it as being, glutted on all you have recently devoured. I settled a Claims war with Status Quo but I didn't get all the systems I had taken with a claim. So I started a vassalization war on empire A and fully occupied him (all systems and planets). A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. But in the second war, against another enemy, i occupied all of my enemy's planets, but as i asked them for status quo, it gave me a white peace. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. You should report through Paradox's bug report forums and upload the save game if you still. You wouldn't get the vassals unless you win. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. Stellaris > General Discussions > Topic Details. Claims represent the official, on the record goal of taking. 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. Any empire that has been at 100% exhaustion for 2 years can be forced into a status quo. by info i read and previous wars. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. . If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. That it only takes effect once the war is over is (in my oppinion) stupid. War exhaustion is just a bad status quo mechanic. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. BUG: Ideology war not forming new empire on status quo. It just gives you the claims in occupation like its a normal conquest war right now. Once their war exhaustion reaches 100%, you can force a status quo peace. . You actually reached 100% war exhaustion and didn't notice it. So you use X amount of influence, this increases the AI's willingness to accept status quo by Y amount (maybe influence x 5), if they then do status quo they get that influence. Status quo ante bellum means both sides withdraw behind the borders from before the war. So how does this work?Impose Ideology and Status Quo bugged? I just state everything and i hope it helps to clarify the problem. Edit: Okay, so. Currently fighting a war with my neighbor to free 7 of his 9 subjects, and was wondering: if I ended Status Quo, would they fall back under the other Empires purview or would they come over to my side? Mostly cause I don't wanna spend a half a century occupying all of his and his allies planets lol. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. #2. Claims are independent of war reasons. Status quo has a few different effects: Vassalization, tributory, hegemony, scion, or ideology wargoals (if you capture at least one non-capital planet) will create a new empire from the captured systems as a vassal/tributory/ideological ally (but not allied with you. Only a Surrender will give you all the claims, as far as I am aware. Also you need claims on a System to get it in a SQ. If status quo, make sure the enemy isn't occupying any system they have claimed either. Which is part of the problem. 1. 3 But if you're a fanatical purifier using the total war CB (territory immediately changes ownership upon occupation) status. 2. This can mean you gain and lose systems at the same time. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to. I can move the window around but can't close it. i was led to believe. ago. Also you get improvements from getting vassals, I think. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the. noun. Indeed no difference. But yeah, something to keep in mind is that White Peace does not exist in Stellaris. Stellaris. Sure, alright then. Liberation wars isn’t always an option, it depends on your empire, but that’s how you do it. Having the option to coordinate that with your AI allies would be nice. Ein Status Quo fällt in diesem Fall wohl eher flach. I signed a status quo with the attacker. #13. Stellaris > General Discussions > Topic Details. When you status-quo a war of subjugation, a war to subjugate, a war to vassalize. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer pressure the leader into accepting status quo. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even).